Empatheias Appication
Sep. 1st, 2015 03:43 pmPlayer: Kaja
Contact:
Age: 34
Current Characters: None
Character: Lambdadelta
Age: Unknown
Canon: Umineko no Naku Koro ni
Canon Point: Just after the end of canon, when she's done being patched and still upset at being blown up.
Background:
Only a few things're known about Lambdadelta pre-canon. As a Voyager Witch she's been traveling between worlds for quite a long time. While unverified, she claims ancient kings attempted to curry her favor. At a likely early point in her existence as a witch, she became stuck in a logic contradiction, and was forced to spend a lonely subjective eternity in it until she figured out a solution.
One of the things she's been doing is granting wishes to people that interested her. Only two made wishes that she found particularly promising. One wish is implied to have led to the events of the prequel Higurashi no Naku Koro ni, and while the wishmaker let her down, that 'game' brought Bernkastel into existence. The other wish, by Beatrice to be acknowledged as a witch, led to the setup that became Umineko. At this point, Lambdadelta summoned her dear friend Bernkastel to join her in this new game.
This led to a series of 'games' that consisted of ritualistic murders on the isolated island Rokkenjima, which repeated in a loop of different iterations due to Battler's refusal to acknowledge those murders as the work of magic, pitting him against the witch's side in a battle of logic. Lurking in the background of the games, Lambdadelta didn't take too overt action at first. Her goal was to entrap Bernkastel in an endless game, and she pressured Beatrice to this end, promising her punishment if she lost.
Then she started stepping in, taking measures to prevent a premature end such as sabotaging Bernkastel's introduction of Ange by ensuring that Ange could only be used to her full powerful effectiveness once (and being torn into meaty chunks as a result), and chaining Beatrice to the game table to prevent her from leaving it. In the end, Beatrice's consciousness collapsed, but she remained trapped by that chain, unable to surrender until a truly decisive victory had been reached.
So, in order to keep the game going, Lambdadelta stepped in and took over Beatrice's position as Gamemaster. In disgust at this takeover of the role he considered Beatrice's, Battler refused to play, but accepted Bernkastel's taking over his own place as a player. And so the game between Beatrice and Battler became a game between Lambdadelta and Bernkastel.
Lambdadelta thus proceeded with running her own 'cute' game, taking it in different directions than Beatrice had, ones displeasing to Beatrice's servants and Battler. The game was suspended when Bernkastel decided to give her answer about the culprit. But then Battler understood the truth and became the new gamemaster, and Lambdadelta acknowledged it and handed the 'chessboard' of Rokkenjima over to him.
In the sixth game, Lambdadelta played a judge role, verifying that Battler's mystery was valid. But he got himself struck in a logic error. When Beatrice and her servants mounted a rescue to stop the comatose Battler from being wed to Bernkastel's minion Erika, Lambdadelta interceded by throwing a popcorn from her audience seat to distract the guards put up to prevent them from getting there. And Battler was roused enough to think up a solution to the logic contradiction, ending the sixth game.
Lambadelta didn't play much of a role besides observation in the seventh game run by Bernkastel, though after the end she did rescue two people, Will and Lion, from Bernkastel's cruel unleashing of zillions of cats upon them.
In the eighth and final game, Lambdadelta was invited by Battler to a party held for Ange's sake. Once again, she acted as a judge, this time for Bernkastel's own murder mystery. And then Bernkastel and a swarm of demons decided to rip away at the reality underneath the mystery of the ritualistic murders, doing it without any respect for the damage it would cause. Battler and his allies tried to Lambdadelta's help, but she refused at first citing the risks. She was only willing to help in small portions at first, but in the end she wound up taking them to the place where the key to the Book of Truth was held. Then she rashly stayed behind after a rock-paper-scissors game and fought Bernkastel in quite an impressive battle, stalling her while Battler and Ange tried to get the key. But then Bernkastel's master Featherine, who had been speculating the games all along showed up. Lambdadelta knew the odds were against her, but bravely attacked... only to be immediately blown into pieces without even the dignity of a proper fight. However, Battler and Ange achieved their objective. In the end, Bernkastel sewed Lambdadelta back together, a surprisingly bloodless and easy feat since it turned out Lambdadelta was made out of cotton candy.
Personality:
The most immediate impression of Lambdadelta tends to be as a weird and childish person. Making bizarre declarations such as calling herself super paper in a paper-rock-scissors of witches' strength, throwing a tantrum after being teased about Santa not coming for her, her love for candy, and so on.
Not only that, but she often comes off as prideful and boastful, with her proclamations of herself as the strongest witch and the Witch of Certainty who can make something absolutely certain without fail, etc.
But underlying this is a cunning mind. At many points she discusses the games quite seriously. For example, she completely demolished Battler's shoddy arguments at the end of the fourth game in her private
Like many of the witches in her canon, she can be quite deceptive, acting one way and actually thinking/feeling another. For example, the tantrum about Santa proved to be only a show and she quickly recovered once she could talk to the one she wanted to talk in private with.
Not only that, but she can be fairly cruel and merciless. There's a definite sadistic delight in the manner in which she talks about her 'punishment games' and she'll rig people into almost impossible situations, such as having to choose between having their own husband killed or sitting in a closet while listening to someone getting murdered and doing nothing about it.
And yet, she has a special liking for those with the determination to make their efforts come true, no matter how difficult it might be. She's been known not only to show mercy to them, but to aid them. That's right! She'll even give her all for them! To the point where it literally kills her! Determined underdogs, Lambdadelta's here for you! Although she's so frequently disappointed, by people with paltry ambitions, or whose efforts stop short of that needed to realize their desires.
Boredom is her worst enemy as it generally is for witches like her. A lot of what she does is to distract herself from the hell she was trapped in as she spent what seemed like an eternity trying to figure her way out of the logic error she had trapped herself in. She still fears that the life she is living now isn't reality, that she's just suffering a delusion while still trapped in that hell.
She is quite prone to declaring her love for Bernkastel, but it's a possessive, messed up love, one where she wants to keep her in a birdcage and torment her.
Abilities:
As one of the most powerful witches in her canon, her magic will almost certainly have to be nerfed. She can summon demons and other supernatural beings, though she will only be summoning goat-headed demons since the other summons seen in canon're appable characters. She can create exploding candy and blackholes, the destructive extent of which will have to be limited as described in the game information. She can do miscellaneous effects such as flying, conjuring sweets, and illusions. She can travel between worlds, or at least different possible parallel worlds--which definitely will be nullified. And most game-breakingly, she can alter the probability of something to one hundred percent, guaranteeing things like certain defeat or victory. This will be either nerfed so that she can merely make events more likely rather than absolutely certain, or nullified.
Alignment: Daimonia seems like the easiest alignment to fulfill due to her outgoing and playful nature.
Other:
Sample: Test Drive thread
Questions:
